This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.
Very Rare Snurps (Japanese: 激レアピョン Geki-rare Pyon; Very Rare Pyon) are larger and much rarer Rare Snurps. Like their smaller cousins, they only take 1-4 damage. (Without any other effects.) However, their higher HP, as opposed to the Rare Snurp, increases the chance it will flee before it can be defeated.
The Worried Explorer can offer a quest where the last boss is a Very Rare Snurp.
There is a spot in Otherworld where there's a chance to meet three in a single bout. Defeating any of them is very difficult but rewarding.
Appearance[]
Very Rare Snurps are huge compared to most other Snurps and appear to be made of crystal. They sparkle like all Rare Snurps. Under the Dark/Darker Lord's control, a pair of Mii eyebrows and eyes are attached to this monster.
Quest[]
One Very Rare Snurp appears as the boss of the Worried Explorer's first quest at the end of a dungeon in Lotus Lake. It's fought alongside six Green Snurps. Afterwards, it can appear again in the same dungeon, and depending on his quest level, it's allies may be different. In addition, if all party members that set out are at level 50, all Gold Snurps on the world map become Very Rare Snurps. However, they're completely useless since the entire party is at max level.
- Level 26: 1 Very Rare Snurp + 2 Water Snurps
- Level 32, 35, and 38: 1 Very Rare Snurp + 2 Rare Snurps + 2 Water Snurps
- Level 41+: 3 Very Rare Snurps + 2 Black Snurps, or a Very Rare, Rich, and Delicious Snurp + 2 Black Snurps
Actions[]
The challenge is to defeat the Very Rare Snurp before it vanishes, however it can vanish before the player even gets a turn due to its high speed.
Action name | Description | Chance to use | Hit rate |
---|---|---|---|
Attack | Hits a Mii for heavy damage. | 70% | 100% |
Escape | Jumps up and disappears. No reward is gained and the enemy leaves battle. | 30% | - |
Speed tip: Its Speed is 100, so Mii characters with high Speed bonuses with Hyper Sprinkles or multi-hit skills can put a dent in them before they get their turn.
With max Speed bonus from food, only the Tank will be unable to out-speed it.
Enemy Statistics[]
Image | HP | Attack | Defense | Magic | Speed | Locations Encountered |
---|---|---|---|---|---|---|
![]() |
15 | 150 | 10000 | 10000 | 100 |
|
Farming[]
There is a spot in Otherworld off the normal map with a "Snurp hunt" path accessible right before the Darkest Lord. Three bouts of either bonus or normal Snurps will attack; the third bunch will often be 3 Very Rare Snurps with 2 Rare Snurps. A maximum of 64,000 EXP can be gained if all of them are beaten, making this spot the best EXP farm in the game.
The only other guaranteed location is as a Worried Explorer quest boss, but it can flee like its non-boss encounters. If this happens, the quest is cleared as normal albeit without the massive EXP reward. Higher levels of the quest can spawn 3 Very Rare Snurps too.
A few strategies can be utilized to maximize the experience gained from a single Very Rare Snurp encounter:
- A very effective way to take Very Rare Snurps out with ease is to bring a Vampire that knows Curse and whom will take more than 30 damage from the attack of the Snurp (which can be done by setting the Vampire's clothing to their default or ragged Suit). Curse, since it ignores Defense and Magic, will instantly kill the Snurp if it attacks the Vampire.
- If the player has memorized the Speed stats of all their party members and know the order in which the players and monsters will take their turn, the player can abuse this knowledge by putting one of their Miis in the safe spot while the Very Rare Snurps are attacking, thus increasing the chance that the Snurp will attack the Vampire from 1/4 to 1/3.
- Another method to take them out is to use Thieves and Hyper sprinkles. Thieves hit all enemies and with the Hyper sprinkles, the damage done to each will increase from 1 to 3. If at least one of the Thieves attacks gets Lend a Hand to activate, chances are all the enemies will be defeated before they can do anything... including running away.
- It is actually possible to keep Rare and Very Rare Snurps from disappearing by causing them to dance. This can be done with Earworm, Dancing Arrow, Regal Dance or by bringing the Youngest Fab Fairy to the level after accepting one of her Quests.
- Miis that can hit multiple targets at once with a single standard attack (Thief, Pop Star, Flower, or Vampire) are very effective as the amount of damage will always be 1, meaning that their attacks will be more efficient than all other classes who can only deal the same amount of damage to a single target per turn.
- A Mii with Hyper Sprinkles will always deal 3 damage to the Very Rare Snurp instead of 1, regardless of level or stats. This can be combined with some of the above strategies to increase the overall damage dealt.
- The player can bring a Traveller NPC from the Travelers' Hub (Such as the aformentioned Youngest Fab Fairy) to the stage to fight alongside the party, thus increasing the overall damage dealt.
- Clerics can potentially defeat Very Rare Snurps easily by using Righteous Anger, however this strategy is less reliable as it is more heavily dependent on RNG than the others listed here due to only having a 50% chance to succeed.
- Spicy Dish and Spicy Dinner will always deal 4 damage to Rare Snurps and Very Rare Snurps, making both the single strongest attacks that can be used against them. However this strategy is also not very viable as both can easily lead to resentment and infighting within the party unless the Chef is a Traveller.
Note that these strategies only boost the chance to beat Very Rare Snurps; they can still run away from the fight in most scenarios.
Using the Highlight Glitch[]
Main article: The Highlight Glitch#Using the Highlight Glitch to Farm EXP in the Otherworld
Trivia[]
- Like the Rare Snurp, its weaker variant, the Very Rare Snurp has 10,000 Defense and 10,000 Magic, which explains its defensive nature. Aside from the Rare Snurp, no other monster shares the same Defense stat as the Very Rare Snurp.
- It is one of the few monsters with 10,000 Magic, the highest Magic stat among all monsters. The others are Fiend, Rare Snurp, Terror Fiend, and Red Fiend.
- It is one of the few monsters that can flee without a Kind Mii's Spare quirk.
- The Very Rare Snurp is the only higher-tiered variant of the special snurps that can be found in the Otherworld's "Snurp Hunt" spot.
Gallery[]
See also[]
Expand to see the full list of Snurps | |||
---|---|---|---|
No. | Image | Name | Location |
017 | ![]() |
Green Snurp | Arid Frontier (Greenhorne)
Neksdor Desert - North Realm of the Fey - West Lotus Lake (Realm of the Fey) Peculia Otherworld - Hidden Path |
099 | ![]() |
Water Snurp | Tschilly Peak (Powdered Peaks)
Otherworld - Hidden Path |
151 | ![]() |
Black Snurp | Greenhorne **Quest**
Realm of the Fey **Quest** Powdered Peaks **Quest** Peculia **Quest** 7th & 8th Districts (New Lumos) |
158 | ![]() |
Gold Snurp | Rare Battle
Peculia "Explorer"'s Quests Otherworld - Hidden Path |
159 | ![]() |
Rich Snurp | The Sky Scraper **Single Encounter**
Galados Isle **Single Encounter** "Explorer"'s Quests |
160 | ![]() |
Rare Snurp | "Explorer"'s Quests
Otherworld - Hidden Path |
161 | ![]() |
Very Rare Snurp | Otherworld - Hidden Path
"Explorer"'s Quests |
162 | ![]() |
Tasty Snurp | Rare Battle
"Explorer"'s Quests Otherworld - Hidden Path |
163 | ![]() |
Delicious Snurp | "Explorer"'s Quests |
261 | ![]() |
Juvenile Snurp | Tower of Despair (New Lumos)
Apex(Main boss at half health) |
262 | ![]() |
Boss Snurp | Tower of Despair (New Lumos)
Apex |