Miitopia Wiki
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*Mii's [[Relationships|Avenge assist]] (Some personalities only)
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*Mii's [[Relationships|Avenge assist]] ([[Energetic]], [[Stubborn]], and [[Cool]] only)
   
 
*[[Flower]]'s ''Flower Power''
 
*[[Flower]]'s ''Flower Power''
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*Mii's [[Relationships|Avenge assist]] ([[Kind]] and [[Cautious]] personalities only)
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*Mii's [[Relationships|Avenge assist]] ([[Kind]], [[Cautious]], and [[Airheaded]] personalities only)
   
 
*[[:Category:Hammers|Hammer/Mallet]]-types' ''Crying Hammer''
 
*[[:Category:Hammers|Hammer/Mallet]]-types' ''Crying Hammer''

Revision as of 23:15, 9 June 2020

Status effects are conditions which affect both Miis and enemies in different ways. Effects can turn the tide of battle and many skills can inflict them.

Some effects cast from enemies can be blocked by the Scientist's Safety Mask and the Princess's Blindfold, unless the effect also causes damage. Bosses in general are immune to most negative status effects.

Miis have a limited amount of effects they can deal, but enemies have many to pick from.

Effects

Name Afflicted message Condition Effects Works on bosses Source
Anger Target is angry at enemy!

(Inflicted)

Angry because... angry!

(When Anger spreads to another Mii)

Target just can't let it go!

(During second turn)

Causes the player to lose control of their Mii.

Acts twice per turn, but can only use attacks (including attacking skills). Can guarantee quarrels happening if the angered Mii ends up resenting another. Certain skills may spread the anger to the non-guest Mii characters next to them.

Can override other emotions, including Excitement if caused by the Avenge assist.

N/A
Barrier The target gains a green barrier which reduces damage by half. The barrier persists even through death until the end of battle. Can only be removed by Shield Sprinkles. N/A
Blown Away Blown away!

The target gets blown away from the battlefield, temporarily removing the character from battle. Lasts for a few turns.

Up to 3 Miis can be blown away, and if the last Mii on the field gets knocked out while the other Miis are blown away it will result in a defeat and the battle lost. If there is only a single Mii in the party that enters the battle, enemies will never blow them away.

N/A

Harpy-types' and "Traveler" Wind's Tornado

Burned

Bottom got burned!

The target's bottom gets burned with fire, causing it to run in circles.

The burn causes damage every turn.

N/A
Calm Target is feeling calm. Sharply lowers the target's defense, causing it to take 1.5x the normal damage. Yes
Crying Target is crying profusely! Causes the target to cry profusely. They are unable to control their actions and their regular attacks will sometimes miss.

Can override other emotions, including Excitement.

N/A
Dancing

Target is dancing in a trance! (Inflicted)

Target started dancing! (User in nflicted)

Target is dancing harder! (Reapplied)

The target performs a dancing animation specific to their type (e.g. all Snurps bounce about) and cannot take any other action. The effect can be reapplied to still the enemy. No
Distracted Zoned out! The target will inflict less damage, heal less and take more damage from attacks. N/A
Evil Getting mean! (Inflicted)

Plotting something... (During their move)

Target tripped 'em up!

(Tripping)

The target's eyes turn black with red pupils and have a shadowy aura.

The victim has a possibility of tripping an ally about to perform their action, wasting their turn and can possibly cause resentment.

N/A
Excitement Losing control! The target goes crazy and can only use normal attacks, but will deal 2x damage. The effect goes away on its own in a few turns.

Overrides other emotion-based effects like Sadness.

N/A
Faceless Target's face was stolen! (Inflicted)

Flustered.

(During their turn)

The Mii loses their face and cannot take any action. The effect cannot be removed whatsoever unless the party dies or the monster with the Mii's face is killed.

This is treated the same as a knocked out Mii regardless of HP remaining, so if the rest of the Mii characters unaffected by this are defeated, the battle will be lost.

N/A

Dark Lord's Face Steal

Finished Off

"Finisher!"

(Cautious)

The target takes fatal damage (disguised behind the "Finisher!" pop-up), enough to deplete its HP to 0.

See Cautious for details.

Yes

Cautious Mii's Finisher

Frozen Turned to ice! The Mii is frozen solid and cannot perform any action. The effect wears off after a while. N/A
Instant Death "Sayonara!" (Scorpions)

"Begone!"

(Others)

Instantly knocked out regardless of HP.

Excludes the (Terror) Fiend's 999-damage attack.

Note: Kind Mii's Spare also removes enemies from battle, but they won't give EXP or a face.

No
  • Imp's Demonic Whispers
  • Chef's Monster Dinner
Knocked Out Target was defeated! The target faints (Mii) or dies (enemy). A defeated Mii's turn is always skipped (unless a vampire uses Revive or a Mii is revived by Enthrall). If all of the Miis in the party are defeated, they will flee and leave the stage. If all enemies are dead, the battle is won. A fainted Mii cannot be revived with the Safe Spot; only revival skills, some assist skills and Life Sprinkles will work. Yes
  • Depleting HP to zero
Laughter Target can't stop laughing! The target laughs uncontrollably. They cannot take action and miss their turn. N/A
Moody Target is so mad at offender!

(Inflicted)

Target's in a bad mood.

(During their move, if lashing out)

Target can't be bothered.

(During their move, if half-hearted try)

The target will either inflict double damage to "lash out", or inflict half damage out of spite. Unlike the other conditions, the condition can last the whole battle, unless the quarrel ends before the battle is over. N/A
Nervous Target got nervous! Targets become clingy and will sometimes tell another unaffected Mii not to go and cling on to them. It also stops healing moves and other non-attacking moves.

The attacking Mii will stop and friendship will go up a bit.

N/A
Nightmare Target was lulled into a nightmare!

Having a nightmare. (During their move)

Target was rudely awakened! (After taking damage)

Prevents the target from moving. They also take damage at their turn, but the Safe Spot will prevent them from damage. If they take damage from attacks, they will wake up. N/A
  • Dark Lord's Nightmare
  • Various monsters' Nightmare
Old Target got old! The target's hair turns grey, their face wrinkles, they will not stop complaining about what they would do to be young again, and they lean on their weapon like a cane. Damage dealt is halved and damage taken is increased. N/A
Petrified Target was turned to stone! The target turns completely gray and is frozen in place. They cannot move or take action. N/A
Pharaoh's Curse Caught by pharaoh's curse! The target gains a color-coded headdress and chants "I. Am. Pharaoh."

On their turn, if they have any HP Bananas, they will offer one to their master to heal them. Otherwise, they will miss their turn.

N/A
Puppet Target is being controlled like a puppet! The target is held in place like a marionette. Until the effect wears off, the target can not take any action. N/A
Scared Legs turned to jelly! The target shivers and will not do anything. N/A
Sleep Sleeping!

Target was rudely awakened! (After taking damage)

The target will fall asleep. When sleeping, they will regain lots of HP. However, if the target takes damage from any attacks, they will wake up. N/A
Spiders Target was covered in spiders! The target is infested by spiders. They may not move and will take minor damage from them. Goes away on its own. N/A
Touched

Touched by ally's praise!

The affected will deal x1.5 damage with all attacks, take less physical damage when hit, and get a Speed boost.

This can override other emotion-based effects and Hyper Sprinkles' effect.

N/A

Trivia

  • If a Mii under the evil/nervous conditions trips up an ally or tells another ally to not go, they will always approach the ally from the left side of the screen no matter where they actually are.
  • If a Mii with the "moody" condition manages to defeat a monster, their victory message will sometimes be "Hmph. Whatever."
  • A Mii that wakes up from the "sleep" condition will say "Good morning!" disregarding the actual time.
  • The "angry," "excitement," and "laughter" conditions all speed up the battle music depending on how many Miis are affected by it. If a Mii with one of these conditions change to the "Touched" condition, the music will not go down in speed until the Mii calms down.
  • The "Distracted" condition could be based off the "Calm" condition as the Mii takes more damage in this condition.
  • A Mii under the "Dancing" condition will use the same dancing animation as goblin-type monsters.

Gallery