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A common entryway to a random dungeon in the overworld map of Wayward Woods in the form of a crack located under the big tree.

Random dungeons (internal quest.sarc name, also known as the suffix Secret; fan nickname known as "temporary dungeon") are maps that only open up during Travelers' Hub quests. A random variety of preset patterns of stages is generated for every quest the player takes, said stages themselves also having varying but preset path patterns. Generally, random dungeons have an end point at the northmost where the quest boss can be encountered, though certain scenarios like the Desert Celebrity's quest in the main story and all of the Quizmaster's quests do not share this, the former having the player check multiple spots until a Sky Scraper Jewel is found, the latter having no exploration stages at all and consisting of only quiz challenges against the Quizmaster.

A random dungeon is distinguishable by how it is opened. The player may notice inexplicable cracks or empty spots on the overworld map. These spots serve as the entryway to these dungeons. A random dungeon will disappear after the player clears the quest associated with it.

List of maps

When taking a non-Errand quest, a random dungeon opens. A random dungeon's location, map layout, and stage patterns are decided after quest generation, so even if the player postpones the current quest, the random dungeon will remain as is until the quest is done. Random dungeon locations depend on the minimum quest level or even the quest giver. There are 29 random dungeons in total.

The level of the dungeon is determined by the highest level party member at the Inn; the more difficult the dungeon is, the harder the boss at the end will be.

Note that the highest rank quests can take place in any of all available random dungeons instead of having a limited pool of dungeon variety like the previous ranks.

Level 23 Level 26 Level 29 Level 32 Level 35
Level 38 Level 41 Level 44 Level 47 Level 50

Map layout

A layout is generated on a random dungeon once a quest is generated for the day. There is a limited number of map layouts, usually spruced up with the addition of chest stages, a Quizmaster challenge, a Roaming Gourmet spot, or even an overworld Snurp. Some layouts are reused from the Districts in New Lumos.

The following list uses conjectural nicknames for the layout.

(this list is still under construction)

Straight line

Random dungeon layout straight line.jpg

The straight line layout is a simple map layout consisting of a straight path to the boss. This type of map layout contains only two stages before the boss stage.

Small rectangular fork

Random dungeon layout small rectangular fork.jpg

The small rectangular fork is a map layout consisting of a single long path before branching into two before converging again in a small rectangular pattern. This type of map layout contains one stage before the branch and two more stages (one per branch) before the boss stage.

Long rectangular fork

Random dungeon layout rectangular fork.jpg

The long rectangular fork layout is a map layout consisting of a single path branching into two before converging back again in a long rectangular pattern. This type of map layout contains two stages, each placed on the separate branches, and one more stage after the two paths converge before the boss stage.

Left-aligned

Random dungeon layout left-aligned.jpg

The left-aligned layout is a map layout consisting of a long path to the boss on the left and a short path on the right containing a chest stage. There is one stage on the upper corner and one more on the upper center before the boss stage.

5th District-inspired

Random dungeon layout 5th district inspired.jpg

The 5th District-inspired layout is a map layout resembling the one from New Lumos' 5th District, consisting of a rectangular branch to two stages, which then branch into two stages each, with both lower stages sharing a branch to the middle stage, resulting in three mid-section stages in a column-like pattern. One of the three mid-section stages is a chest stage. The three stages' paths then converge into one leading to the boss stage.

Easy/Tough route

Random dungeon layout easy tough path.jpg

The easy/tough path layout is a map layout that first begins with a single stage which has a gimmick of splitting the exploration path into "Easy route" and "Tough route", each with the appropriate monster encounters. Clearing either one will open a branch to the respective side of the map. Both paths have two stages each, but to access the chest stage in the middle, the "Tough path" has to be taken and the two stages on this path have to be cleared. Either path the player takes will eventually lead to the boss stage.

Mandatory door (left)

Random dungeon layout mandatory door.jpg

The mandatory door layout is one of the random dungeon map layouts to feature a door. In this case, the door is located on the left and blocks the way to the boss stage, requiring the player to find the door key first in the center stage. The rightmost branch consists of two stages, the second of which is the chest stage.

Mandatory door (center)

Random dungeon layout mandatory door center.jpg

The mandatory door layout is one of the random dungeon map layouts to feature a door. In this case, the door is located on the center part of the map and blocks the way to the boss stage, requiring the player to find the door key first in the stage located on the right. The leftmost branch consists of two stages, the second of which is the chest stage.

Worried Explorer

Random dungeon layout worried explorer.jpg

The Worried Explorer layout is a unique random dungeon map layout exclusive to "Rare Snurp"/"RareMimit" quests. It consists of paths in a jagged pattern with left and right dead ends each housing an overworld Snurp encounter. There are three stages in total before the boss stage, with each stage being required to be cleared at least once to open up the respective path to the overworld Snurp.

Quizmaster

True nightmare tower.jpg

The Quizmaster layout is a unique random dungeon map layout exclusive to Quiz quests. Similar to the straight line layout, it simply consists of a straight path to the end. The difference is that all three stages are used for Quizmaster challenges instead of proper exploration stages, so there are no monster encounters at all outside of Outings.

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