Miitopia Wiki

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Monsters are the primary adversaries encountered in Miitopia. A monster is created when a Mii's stolen face parts are attached to a creature. The Dark Lord uses the stolen Mii parts as a means of controlling the monsters.

However, a Mii's face parts can be liberated by slaying the monster they are stuck to, causing them to fly back to their owner. Generally, stronger monsters possess more Mii face parts, with bosses being the only ones holding entire faces. Monsters are either shown in the monster journal, or in paths.

In the Nintendo Switch version, with the addition of Makeup & Wigs, full face boss monsters can have makeup attached as well. However, all boss monsters that use the faces of either a Party Member or a Travelers' Hub guest (or his/her friend) modified using Makeup & Wigs will be displayed without said customization when viewed on the Journal. This happens by design as a consequence of the Mii Cast system. Only monsters whose faces are tied to non-Travelers' Hub NPC data carry over makeup for Journal viewing.


This is a list of all the monsters found in the game, as well as a rough guide to their locations.

Monster types

There are multiple monster types found across the world. There are different variations of them, making them generally have weak and strong variations. The list is as follows.

There are total of 61 different types, not counting subspecies.


  • At Karkaton, the hero and the Great Sage encounter a Griffin with no Mii parts. This Griffin is one of the only docile monsters in the game. The Great Sage explains that without Mii parts, monsters are weak, incomplete creatures that the Dark Lord cannot control.
    • The Dragon that flies the protagonist everywhere is also docile without the Mii parts, but he has to be fought first as he was controlled by the Dark Lord, unlike the Griffin mentioned above.
    • The first time docile monsters are depicted in the game, however, are the Rock Moths found during the game's prologue, which seem harmless until Mii eyes are attached to one of them.
  • In theory, the maximum number of monsters being able to be defeated is 2,619,738.
    • In reality, the maximum number of monsters that can be defeated is lower.
  • During the cutscenes where a Mii's face is about to be put on a monster, the Mii's reaction will be different depending on their personality.
    • Kind Mii characters will look back and forth.
    • Energetic and Laid-back Mii characters will jump up and down and flail their arms.
    • Cool Mii characters will glare at the monster.
    • Stubborn Mii characters will shake angrily.
    • Airheaded Mii characters will dance around.
    • Cautious Mii characters will shake in fear.
  • In the Nintendo Switch version, there is an unused Tower of Despair Shield monster. Its only existence in the game code is its internal name (Shield10), with no stats attached to it.
  • Some monsters that are entirely different species might have the exact same or similar animations as certain other monsters, such as round monsters usually rolling when entering the stage and art-based monsters sharing most of their entrance animation with Fossils and Shields.
  • Monsters bearing full faces of townspeople and certain other NPCs (for example, Rocky "Mii") are coded to display the faces matching said NPC as cast by the player in Mii Cast when viewed in the Journal, meaning that encountering them again in post-game will not overwrite the displayed faces and thus can only be changed by having the player change the respective NPC role in Mii Cast. This may have been the reason why these monsters retain the Makeup when viewed in the Journal in the Nintendo Switch version.
    • In the case of party member-based monsters (Burning "Mii" Golem, Magma "Mii" Slime, Paincloud "Mii", Cerberus, "Mii" Demon, Study of "Mii", "Mii" Armor, "Mii" Coin), they use a different variable instead of a hard-coded "Face" variable that corresponds to NPC data, allowing these monsters to share the same distinction of not being able to have their faces overwritten by repeat encounters (applicable only to Paincloud "Mii", "Mii" Demon", "Mii" Armor, and "Mii" Coin as they are the only bosses with party member facds that can be found in quests) for Journal display but without the capability of carrying over any Makeup customization like the Travelers' Hub quest bosses, which use neither variable.
    • Related to the above, the Heavy Golem also uses this unique variable despite the fact it does not have a full face attached.
    • In the case of the unique "Mii"pole, which there are only two (one bearing the Eldest Fab Fairy's face, one bearing the Middle Fab Fairy's face) as part of the boss battle against the Red "Mii" Frog, it is coded to use the Eldest Fab Fairy's face in the Journal.
    • The Evil Sage and the Light Sage are coded to use the (Ex-)Dark Lord's face for the Journal even though they will just display a single Mii eye (regardless of the assigned Dark Lord character's eye design) in-game.
  • If monsters bearing the faces of NPCs are loaded before the respective NPCs' Mii Cast profiles have been unlocked (or there are no quests to call for the specific monsters first in the case of Travelers' Hub quest monsters), they will display the Hero Mii's face as placeholder, since the Hero is the very first Mii character created when the game is booted for the first time. This is only possible via cheats or save file editing.