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This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.

Spoiler warning!
This article contains major in-game spoilers.

"A wise and powerful mage who roams the world helping others."

- Mii Cast description

The Great Sage (Japanese: 大賢者 Dai-kenja) first appears as a supporting protagonist in Miitopia. They are a traveling sage that, due to them spreading their teachings, has become known as what they are known as today.


A Great Sage Mii bears a white thick robe, which fades to blue at the end of the sleeves, and turquoise at the bottom of the robe. The robe has an over sized hood, with the inside of it being a dark turquoise. They seem to be wearing a green undershirt and a white belt, with four blue circles (presumably gems) on it. They wear white pants and green shoes, and they bear a silver staff with a blue orb inside of it.


MiiCast GreatSage.jpg

The Great Sage meets the protagonist and the Dark Lord in the middle of Easin Hills. They save the protagonist and threatens the Dark Lord to leave them alone. The Dark Lord retreats and Great Sage tells the protagonist that they felt the protagonist possessing a strange power. They then change the subject and wish the protagonist good luck on their journey.

They meet the protagonist again in the second world. The Sage asks the protagonist if they have seen a lamp. The protagonist says that they have not and the Great Sage walks away depressed. They meet again in Wetland Way, once the protagonist is tasked with retrieving the Desert Celebrity's gold from the Genie of the Lamp in the Underground Labyrinth. The protagonist tells the Great Sage that a genie is running amok, and the Great Sage spots the lamp they were looking for in the protagonist's pocket. They tell the player that, to seal the Genie away, they must hold the lamp up and recite the incantation (the Genie's name). They then watch the determined protagonist leave to seal the villain and complete their task.

In the third world, the protagonist sees the Great Sage and happily runs up to them. The Great Sage sees that the protagonist has saved the Genie's face and congratulates them for showing the genie the error of his ways. The protagonist then tells the Great Sage that their friends were taken by the Dark Lord. The Great Sage understands that this is a situation and the Dark Lord is nothing but trouble. They give the protagonist directions to Elven Retreat and walk away.

The protagonist goes into a cave in the fourth world and sees that three of their friends have no faces and the Great Sage is looking at them with sadness. The Great Sage sees the protagonist crying and asks them if those three are their friends because according to the third team member they were trying to escape from the Dark Lord's castle but was caught along the way and, as a result, their faces were taken. The Great Sage aids the protagonist until they defeat the Cerberus.

They don't appear again until the Dark Lord is defeated and when they see the Dark Curse about to possess the player, they block its path and get possessed instead, turning them into the Darker Lord.

Ally skills

For a brief period of time, the Great sage will join the party. They have access to two offensive spells and one healing spell. Like all guests, they are untargetable, making them a powerful ally.

Skill Description Base power Extra Notes
Lightning "Zap an enemy with lightning. (magic)." 30 Unlike the Mage class variation, it strikes only one enemy and is more powerful.
Tower of Flame "Bake one enemy to a crisp with a mage-tastic flaming pillar. (magic)" 105 Functions exactly like the Mage spell of the same name, albeit more powerful.
Cure "Restore HP with the power of prayer. (magic)" 40 Functions exactly like the Cleric spell of the same name, albeit more powerful.


Once the remaining four party members defeat them, the Sage reverts back to normal and The Dark Curse makes another attempt to possess the player but they manage to seal it. After they tell the player of the origins of The Dark Curse, they ask the player what to do with it. You can choose both, but only one per battle. A music track will be also unlocked in the music section of the Journal.

  • If "Break the curse" is chosen, the player will destroy The Dark Curse using his/her divine power. The Great Sage will appear alongside the protagonist during the Guardian Spirit's congratulations, and will appear on their own in the credits.
  • If "Save him" is chosen, the Great Sage will regenerate The Dark Curse and give them a new face. The Sage then travels with the Reborn Mii and both appear during the credits; however, the protagonist will be alone during the Guardian's congratulations.
    • When selecting "Save him", the Great Sage will tell the protagonist that they will have to give The Dark Curse a face. The player will have to make a Mii for the Reborn Dark Curse Mii, however, the Mii cannot be named (in the 3DS version as the switch has the name option in the same menu as the rest of the Mii maker) nor will the role appear in Mii Cast. To change the reborn Mii, you must fight The Darkest Lord again, choose "Save him", and choose the new Mii.


  • The Great Sage is notable for being the only NPC in the game that uses attacks from multiple different jobs. As a party member they can use Mage’s Tower of Flame and Lightning abilities, as well as the Cleric’s Cure spell.
    • This extends to their attacks as the Darker Lord as well; the Left Hand's attacks visually resemble the Cat’s Double Scratch and the Thief's Whirlwind Blades.
  • The Cleric's Jeweled Staff has a minor resemblance to the Great Sage's staff.
  • When the Great Sage uses Cure, their staff goes through their face due to the Cleric's reused animation not playing well with the staff, which is aligned differently than the aforementioned job's own staff.
  • Promotional material of the game from Nintendo of Europe gives an official name for the Mii used in the Great Sage's artwork.
    • The name "Mr Peters" is described as the idea of importing the player's schoolteacher.
  • According to the Great Sage themselves, they were a wandering magician that travelled the world, teaching their skills to others. Overtime, they had received many titled during their travels, the name "Great Sage" being one of them. This info is revealed when in Karaton in the first phase of rescuing the captured party members.
  • The appearance of the ring spell used by the Great Sage to prevent the Dark Curse from moving is the same as the curse spells used by the Pharaoh monsters.
  • The Great Sage is the only non-Travelers' Hub NPC whose default gender can be either male or female instead of being fixed like most NPCs.



“Hmm... So you’re this Dark Lord I’ve been hearing so much about. You won’t be getting your way for much longer! Not if I have anything to say about it!”

- The Great Sage upon meeting The Protagonist and the Dark Lord

“How do you do? They call me “Great Sage.” I’m a travelling mage.”

- The Great Sage introducing them self to the Protagonist

“Intriguing! So you’re on a quest to defeat the Dark Lord? But you feel you’re not quite strong enough? I sense a strange power within you, though. But continue on your journey and you’ll grow and grow. So just hang in there. If fortune is on our side, we’ll meet again. Until then!”

- The Great Sage consoling the player

“Hmm, so the seal is broken... That’s less than ideal.”

- The Great Sage upon learning that the Genie has escaped his lamp

“Well,that certainly puts a monkey in your wrench.”

- The Great Sage on the Dark Lord kidnapping your Neksdor team

“That's a good question... I'm really just a magician who's traveled the world. I've taught lots of people during my travels. After a while, people began calling me by other names. Wise One, Great Sage... That kind of thing. It's a bit embarrassing, to be totally honest.”

- The Great Sage explaining how they got their title

“Yes, maybe I would. But I'm not a big fan of conflict... And anyway... defeating the Dark Lord is your mission, not mine. In my humble opinion...”

- The Great Sage saying that they could defeat the Dark Lord, then telling the player that defeating the Dark Lord is the player's mission

“The Dark Lord creates lots of monsters. But those monsters are just weak creatures. They're...incomplete.”

- The Great Sage explaining the monsters' existence to the player

”Just as I thought, your kindness ever shines through.”

- The Great Sage if the player chooses to save the Dark Curse

In Battle

“I have a surprise for you!”

- The Great Sage when attacking

”Heavens, heed my call!”

"This might tingle a little bit."

- The Great Sage before casting Lightning

“Let’s finish this!”

- The Great Sage casting Tower of Flame

”I’ll get you back on your feet!”

- The Great Sage using Cure


Names in other languages

Default Mii

Language Name[1] Meaning
Japanese インテロ
Pun on intelligent.
French Sapius From sapience.
German Luca
Italian Savio Pun on the word savior, referencing how the Great Sage saves the player when he is first introduced.
Spanish Tolosé
Korean Sophie Same as his English name.
Dutch Wijsbrecht From wijsheid, meaning "wisdom".
Chinese Sophie Same as his English name.

See also

  • The Darker Lord, the form of the Great Sage possessed by the Dark Curse.