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The warning shown before a random Mii is announced sick.

The cold is a game mechanic in Miitopia.

After a venture, a random Mii has a 30% chance of catching a cold upon arriving at the Inn. Party Members can catch a cold starting from after the battle against the Dark Lord. If a Mii has a cold, he/she will not be able to eat, have normal inn-related events, or want anything. The Hero is exempt from the cold until the player beats the game for the first time.

This mechanic most likely has no purpose other than preventing the player from continuously using the same four Miis.

Effects[]

Until their recovery, Mii characters with a cold:

  • Cannot be taken out for adventures.
  • Cannot be fed with grub, thus preventing stat boosting temporarily.
  • Cannot develop further relationships with their roommate, unless via an event specific to sick Mii characters.
    • Related to the above, they cannot fix quarrels with another Mii either.
    • This will also cause the roommate to be treated as "alone" (same as being actually alone in the room or having a resented/resenting ally as roommate) if the player decides to give a Jolly Jaunt Ticket to said roommate.
  • Will not ask for items they want to buy, if any.
  • Will be limited to only one inn event, which involves a random Mii wishing them to get well soon. The only exception is when the sick Mii ends up eavesdropping on certain events.
  • Will not show their set pose when viewed in their profile, instead sitting down on their bed with a limp body. Their war cry will also be placed in their thought bubble instead of the usual speech bubble.
  • Will have their head down and a limp body like the Laid-back personality when being picked up in the "Check on the party" menu.
  • Will not be able to go on outings. Instead, a short cutscene saying the Mii cannot go out will play.

How to recover[]

The following methods can be used to cure sick Mii characters.

  • Obtain enough EXP from adventures (or from Roulette). At levels 40 and above, it takes 23,392 EXP to recover. See Experience Points for more details.
  • Have the "Cold" inn event result in relationship level up.
  • Use of certain bypasses, like battling the Darker Lord, restarting the game the moment the sickness mechanic is triggered (without proceeding to the inn afterwards) or activating the "falling rocks" event (if a map has any) when the player has sick Mii characters in the inn.

Flavor text[]

  • "[Mii] can't set out with a cold. You'll have to leave him/her here until he/she recovers. Your team needs to be fighting fit for the journey ahead!" - the first time this mechanic is activated.
  • "[Mii] is feeling under the weather..." - when a Mii catches a cold.
  • "[Mii] is feeling better again!" - when a Mii recovers.
  • "[Mii] is too ill." (US) / "[Mii] has a cold." (EU) - when attempting to interact with the ill Mii in the Grub or Set Off menu.
  • "[Mii] is sick and can't go out." - when attempting to take an ill Mii out for Outings. (Nintendo Switch version only)

Trivia[]

  • Attempting to send an ill Mii to the Villa in order to speed up recovery will not work, as they will remain sick upon return.
  • Interestingly, in the Nintendo Switch version, Jolly Jaunt tickets can still be used on ill Miis. The cutscene will play as normal. However, even if it results in relationship level-up, the ill Mii will not recover.
  • The size of the bed that ill Miis rest in depends on their size.
  • Even though the illness labelled is the cold, the symptoms displayed by the Miis are more similar with the flu (such as the extreme fatigue preventing Miis from going out of their bed, and the cough in the illness announcement screen).
  • The third stage of Uncharted Galados has monsters that give just enough EXP (at a total of 27,570) to cure any Mii.

​Gallery[]

Main Article: Cold/Gallery

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