The Mii forgets their target mid-attack and goes for the enemy with the most HP instead, catching it off-guard and dealing 1.5x damage.
The Mii, instead of attacking, goes and occupies another enemy (playing with it) and stopping said enemy from attacking. During this, the Mii can not attack, but can assist. Does not activate for the player controlled Mii.
The Airheaded Mii falls asleep and gains health points instead of fighting during a turn. This can happen whenever the Mii is at low health.
In the potion event, Airheaded Mii characters will automatically drink the potion unless they say it smells funny. Then the player can pick whether they drink it or not. This also happens if they find a bottle of "water," but will always drink from one without player input.
When a Mii's face is about to be put on a monster, the Airheaded Mii will dance around, oblivious of the situation.
During the "spooky stories" Camp event, Airheaded Mii characters will look up into the sky.
"Ooh, I'll do it!" (Not selected)
"Let's go!" (Selected)
"Saddle up!" (Starting adventure)
"Epic!" (War cry event response)
"There's something different about you... Oh, the outfit! Looking good!" (Complimenting for new Clothing)
"Haha, yeah, I look pretty great!" (Complimented for new Clothing)
”Don’t mind if I do…” (Potion drinking event)
"My pocket feels all lumpy." (Friend Mail event, feels mail in pocket)
"Dear (Mii), Thought you might want an HP Banana! Gimmie it back if you don't need it, OK? (Mailing a friend)
"Right! I really should take better care of myself!" (Receiving letter, Kind Mii)