14 Votes in Poll
For those who don't know, here's a list of how big each area is in terms of the amount of replayable levels there are:
Realm of the Fey: 39
Powdered Peaks: 10
Sky Scraper: 21
Other World: 5 (6 if you include the final boss stage)
New Lumos: 36 (38 if you include the two towers)
I know they're basically all underrated since Miitopia as a whole is Underrated, but is there any enemies you think are underrated or underused in the game?
It's about time some one talks about this. As much as I love Miitopia, It's absolutely not without it's flaws.
#7. No New Jobs. Despite the game getting a port, it still has no new jobs, which is sad because I really wanted a Sherriff Job!
#6. Lack of Multi Player. The game would've been a lot more fun if other players could play as the team members. Especilly if someone is playing as a cat to use super useful moves instead of JUST STEALING GRUB FROM ENEMIES ALL THE TIME! >: (
#5. The Sickness Mechanic. This mechanic is just annoying! Like I get it was meant to make sure you would use weaker Miis so that all of them would be at a good enough level to fight the Darker Lord, but once you get to the post game, you would only hope the sickness mechanic would go away, but instead, it only gets worse as now your main mii gets sick! BTW, I'm not sure how a Mii can even get sick in the Sterile Plant when that place is completely clean...
#4. Some areas still being too short. Almost all Areas after the first four worlds are still just as disappointing as ever. With Powdered Peaks just being straight up forgettable. If only Powdered Peaks for example had more to it instead of holding Tschilly Peaks to the post game and mostly relying it on the quest gimmick (Which I'll get to later!!!).
#3. Too many Monster Retextures. I like Enemy retextures but Nintendo went way too far with them, to the point where once you get to Galados, there aren't even any actual new monsters any more! Several of the Retextured enemies in the post game are super ugly, and Making three versions of every enemy in the game means that you have to fight three different Twerkey enemies! WHY NINTENDO!?!
#2. The Quests. I've never heard anyone complain about this before, but there's SO MUCH problems I have with it! I mean, what's the point in having the "Kidnapped Friend" characters in the game when all they do is get there face stolen on a monster and then later completely disappear from the game? Why are so many areas and Monsters locked behind this gimmick? Why do the quests have to be so random and only get up to three quests a day instead of simply unlocking higher leveled quest after completing lowered level quests? And why do they all have to be temporary instead of you getting to do them as much as you please? It's all SO annoying! I don't want minor kidnapped friend characters, I want to see actually interesting new characters. I don't want to fight a Red Dragon in Nimbus, a Retroputer Boss in Powdered Peaks, Or A SNOWMAN in Karkaton, I want to see them in their correct areas. I don't want to have to wait days just to get all the Monsters and areas in the game, I want to actually be able to go to some of them instantly and unlock more quests as soon as I'm finished. And I don't want areas Like Ghontu Cave, Manor Macabre, and the Sinister Plant to be temporary dungeons, I want them to be available at any time.
#1. The Game is Unbalanced. The Tank Job sucks, with Terrible Speed, uses MP for it's normal attack, and makes your Team Members angry. The Pop Up Puppet Boss is disappointingly easy. And don't even get me started with Uncharted Galados! I've already explained many times why Uncharted Galados sucks! The spike in difficulty that area has compared to most of Galados where a Giant UFO for example having 1950 HP right after you fight enemies with around only 200ish HP is unacceptable! And it would be wrong to mention that the game is Unbalanced without talking about FIENDS! Some could argue that Nintendo had to rush the game and where running out of time and Money, but they should've had more than enough time to fix this mistake when the Switch Port came out, so I can't understand why they didn't.