There are posts everywhere with the best jobs to use for Tower of Despair, but now I want to hear everything about the jobs you'd never, even remotely, think about bringing them in. Thinking about doing a run with them for fun and, very probably, pain. Obviously I'll bring them with maxed out equipment and good grub stats because I don't hate myself that much
New Lumos is a man-made island originally built for people to live on, hence the tall buildings. Unfortunately, the distance from the Miitopian mainland, the constant rains, and the permanent state of darkness made the location undesirable by humans. It did, however, become the perfect place for powerful monsters.
When Peculia was first discovered, those who saw the location were unsure whether or not it was just a hallucination, and it was called Hallucinia as a result. For years, humans tried to steer clear of the area, afraid they would go mad, until scientists later confirmed that this place was in fact real, and it was renamed Peculia due to its peculiar nature.
The Tower of Despair is all that remains of the time before Miitopia. The monsters found there were originally fully block-patterned, but, after centuries, they eventually started to lose some of their panels, leaving behind blackness.
The Sterile Plant originally had workers. When they heard of the Dark Lord's attacks, however, the workers fled and haven't returned since.
The Sinister Plant was originally a functioning factory but was abandoned after exactly 7 robot uprisings. Corrupt scientists then took over and converted it for their purposes.
I am both excited and nervous...
I'm doing the Tower of Despair, and I've just beaten the Light Lord and the Light Sage...
And now the Boss Snurp...
If you've got any tips, please let me know. My team is a Cool Elf (me), a Cool Scientist, a Cool Cleric and a Laid-Back Vampire, all level 50 with the best clothes and weapons.
UPDATE: I lost... I did get onto the second phase though. My main problem was not having enough Shield Sprinkles, having used all but one on the previous fight. Another reason I lost was because my Cleric ran out of HP, and nobody else could revive.
Juvenille Snurps, while you are cute, you are also extrememly annoying.
Colossal Serpent - It's magic attack is decent, but it can be defeated easily, and is very easy, just like most Orochis.
Elite Goblins - This battle is difficult because there are so many Goblins, but you can take their HP out easily. Also, they can make you angry, which can make the battle easier.
Heavy Golem - It has higher stats than the Goblins, and deals splash damage, so it's harder.
Neon Pharoahs - This one is annoying due to the Pharoahs' Curse, but fun fact - They only use that every odd-numbered turn, so just learn your team's attack pattern, abuse the safe spot and you'll not give any HP Bananas. They aren't that hard to take down otherwise.
Light Lord/Lighter Lord - These were obviously intended to be relief after the Red Fiend battle. The Light Sage has strong attacks, but the Light Lord is basically the Dark King with a few slightly buffed stats and a new look. Just safe spot abuse and have good stats and you'll be fine.
Burgers - These are really annoying as they eat your team, and leave one of them defenceless, so I recommend that if you're an Elf, put yourself in the safe spot at the start of the battle to prevent yourself getting eaten, then place a barrier over yourself until your team is spit out. Even then it's still difficult, as the Burgers will still keep eating you.
Boss Snurp - You might be surprised with the placing of this, as the Boss Snurp is the final boss and considered to be the most difficult, and yes, he is difficult. The Juvenile Snurps are hard, but just remember the order that they targeted you in, and you can prevent them from being reduced to 1 hp. However, the Boss Snurp himself has a strong attack, so that's a big challenge. I'd recommend protecting your healer at all costs, even from the start of the battle. Or if you're an Elf, place barriers, safe spot abuse, remember turn orders, and you'll be fine. However, there is one boss battle that is much harder than this.
Blue Godesses/Red Fiend - Yep, this is the hardest. The infamous Red Fiend battle. The Fiend can of course kill you in one turn, and the Blue Goddesses supporting it make it twice as hard. I'd recommend safe spotting your healer at the start of the battle to prevent them from getting killed, and when a team member's health is low, swap them out if it's the Godesses' turn. As for the Fiend, I'd recommend becoming an Elf to endlessly stun it with dancing arrow, and even then, the Godesses have strong attacks and can dip your heart into darkness, so the Fiend can still kill your team. Once the Fiend is defeated, place barriers over your team and start attacking the Godesses, and you'll be fine.
So that's my thoughts on the Tower of Despair bosses! What do you think are the hardest bosses? And what do you think about my list?
So once upon a time, when Miitopia was a peaceful place, the Snurps were just wild creatures living in the Realm of the Fey, and a popular hunting choice for explorers. But then, the Dark Lord came, and he put stolen faces on all the Snurps! But, with their newfound power, they all turned on the Dark Lord! So the Dark Lord and his loyal servants battled with the Snurps and drove them into New Lumos. The Dark Lord's servants built the Tower of Despair, and trapped all the Snurps inside, with their queen at the top. The Dark Lord, with the Snurps seemingly taken care of, left. However, the Rare/Very Rare Snurps escaped from the Tower, and broke their fellow Snurps out from the outside (as the Tower was not designed to be broken into, but rather not to be broken out of). This explains the Tower's broken appearance. The Snurps then escaped New Lumos and roamed around Miitopia, looking for the Dark Lord to get their revenge. They left their Queen (the Boss Snurp) at the top of the Tower to command them from afar. She built monsters to guard her in the Tower of Despair. And that is the origin story of the Tower of Despair, and why Snurps are everywhere!
I also have a theory that the Boss Snurp gave birth to all the Snurps, and when she "summons" Juvenile Snurps she is infact giving birth to them, and they are the baby form of all Snurps.
I beat the Tower of Despair a few weeks ago, and now I’m here explaining some strategies to help you easily pull through if you’re having difficulty…
GF: You should (or shouldn’t) Safe Spot yourself to prevent being inflicted by the ‘Angry’ status effect from the Goblins. You will be able to attack twice under the status effect, but will have no control over what attack to use.
2F: As either an Elf or a Mage, try to set up a Barrier. The Heavy Golem deals splash damage, so try Safe Spotting party members in between attacks.
3F: It is best to memorize the attacking order of your party to prevent offering HP Bananas. Also, to keep in mind, they will only use their ‘Curse’ skill on every odd-numbered turn.
4F: Try to place a Barrier in front of every party member, and sometimes Safe Spot people with low HP in between attacks. You should also be able to heal in there, if you decide to keep them after they act.
5F: I recommend Safe Spotting so that you won’t be eaten by the Gourmet Burgers. That means you’ll have more power against the four of them. When the burgers act again, you can Safe Spot again, so that one of the burgers will have no one to eat. If they run low on HP during the attacks, drag them into the Safe Spot. Place Barriers if needed.
6F: It is best if you use an Elf or a Cat here. Try your best to take down the Red Fiend while staying alive. For better survival length in case you are inflicted by a status effect, use Shield sprinkles, but conserve them for later precautions. Use a dancing skill to distract the Red Fiend, since they are not tagged as a boss despite having a ton of health.
7F: Try placing Barriers to prevent using Shield sprinkles, since, with high enough HP, you can survive the Light Sage’s Tower of Flame attack thanks to the barrier hindering your damage.
Apex: Use Barrier(s) at the start of the battle. Combine your Safe Spotting skills and some of your other post-game practices. During Phase 2, Safe Spot party members to protect from the Juvenile Snurps’ Crash Attacks. These can drain your party members’ HP down to almost nothing and even destroy Shields and Barriers. Finally, during Phase 3, Safe Spot in case the Boss Snurp inflicts every party member with a status effect.
These strategies helped me pull through the ToDp, so I hope they can help you as well…
This was from my first Tower of Despair attempt.
My team was energetic vampire cool warrior laid-back chef and cool cat
After completing the Tower of Despair and every other course in the game (bar temporary dungeons), you unlock your final final final test - The Final Tower! It's a Tower of Dread/Despair type tower that hosts monsters, all of which have faces from the Mii cast that weren't stolen before! After saving each face, there is a cutscene where the Mii gets their face back, and thanks you (most of the time). *High difficulty alert*
The Monsters are...
"Worried Mother" Slime - Red slime with the Worried Mother's face on.
Wild "Lovey-Dovey Man" Mouse - Wild mouse with the Lovey-Dovey man's face on.
"Dubious Mayor" Goblin - Goblin with the Dubious Mayor's face on
Butterfly "Serious Solider" - Silvery black butterfly with the Serious Solider's face on.
Naughty "Lax Solider" Imp - Naughty Imp with the Lax Solider's face on.
"Left Royal Support" Golem + "Right Royal Support" Golem - 2 Golems with the Royal Support Guards' faces on them.
"Prince of a Nearby Land" Griffin + General "Bersmiched Noble's Son" - Griffin and General with the faces of the Bersmiched Noble's Son and the Prince of a Nearby Land.
Robo"Rambling Old Man" - Robot boss with the Rambling Old Man's face on.
Cactus "Prickly Wife" - Cactus ball with the Prickly Wife's face on.
Twerk"Green Eyed Lady" - Twerkey with the Green Eyed Lady's face on.
Dark "Lazybones" - Dark Lord Replica with the Lazybones Elf's face on.
Darker "Town Guide" - Replica of the Darker Lord with the Town Guide/Well-informed Bod's face on.
"Scholarly Pioneer" Sun - Yellow Sun with the Scholarly Pioneer's face on.
"Roving Photographer" Camera - Camera with the Roving Photographer's face on. Can use "flash" to blind teammates.
"Quizmaster"mark - Giant questionmark with the quizmaster's face on. Can distract teammates by "making them think".
"Prodigious Postman" Letter - Giant letter with the Prodigious Postman's face on. Attacks pretty much the same as "painting" enemies, only it's special attack is sending floods of letters from itself, damaging the party similar to Wicked Pitchforks.
"Roaming Gourmet" Mii Trap" - A Mii Trap with the Roaming Gourmet's face on.
"Nintendo Fan"ba - A monster that looks like a Goomga from Super Mario with the Nintendo Fan's face on.
"Worried Explorer" Snurp - A Snurp with the Worried Explorer's face on.
Giant "Reborn Mii" Slime - The final boss. A ginormous version of the Mini Slime from the beginning of the game, with the Reborn Mii's face on it. It can attack all teammates at once just with it's normal attack, as well as summon random monsters from across the game to aid it.
After defeating the final boss, there is a cutscene where the Reborn Mii thanks the player for saving them again, before the Great Sage cones to pick the Reborn Mii up, saying that a monster had brought him up to the Tower. As a thank you gift, the Great Sage gives you a Charm which unlocks a really powerful job (I haven't decided what yet). He then leaves with the Reborn Mii, and the party go back to the Inn, as you are awarded a golden medal.
I CLEARED THE TOWER OF DESPAIR TODAY ON THE FIRST TRY WITH THE HELP OF THE YOUNGEST FAB FAIRY!
Haha her name is Twitch
For it turns out there are even more Tower of Despairs!