I got sick of having to switch between eight different tabs so I decided to put it all into a single document for ease of viewing
All the info is copy pasted from the different wiki pages, so I own nothing other than putting everything together. Lemme know if I missed anything
Type of weapon: cards
Type of clothing: Tuxedo
Magic attacker+ support
Magic trick 5MP
Basic single target damage move
Dodges an attack of enemies' by teleporting out and back in
Works with teammates
Blanket magic 7MP
Remove status effects from an ally
Make an enemy confuse, which may make them hit themselves or other enemies
Does not work on bosses
Risky magic trick 16MP
Improved magic trick
Dangerous magic trick 30MP
Greatly improved magic trick
Pandora's box 40MP
Pull something out of the 'Pandora's Box'
HP sprinkles 70
Mp sprinkles 35
Explosives( immediately deal damage to all opponents)
Medical Box( Immediately heal whole party's hp)
"Sew clothing that can do all sorts of stuff."
Type of Weapon: Needles, +Attack and +Magic
Type of Clothing: Dress +Defense
Support, Healer, MP Recovery.
Needle Throw (3 MP)
"Throw two needles at an enemy with precise aim."
EN: It hits a single target two times.
Home Sewing (6 MP)
"Sew clothing of the finest home ingredients."
EN: Boost current armor's defense and can be applied on yourself.
(Current Level: 9+)
(Max Level: 208+)
Healer's Sewing (14 MP)
"Sew clothing of the finest magical ingredients that lets all you're worries go away."
EN: It heals you each round and can be applied on yourself.
Yarn Web (3 MP)
"Sew a web infront a friend to protect them from an incoming attack." (auto)
Leather Sewing (12 MP)
"Sew clothing of the finest leather."
EN: Same as Home Sewing
(Current Level: 18+)
(MAX Level 268+)
Yarn Tornado (Max MP)
"Sew a Tornado to blow you're enemies away!"
EN: Blow every enemy away like a Harpy-type.
Calm Sewing (13 MP)
“Sew clothing of the finest magical ingredients that helps you restore MP.”
Legendary Sewing (MAX MP)
“Sew the clothing of Legends.”
EN: You get plus 2x the defense of 30,000G Armor for a whole battle.
Seam Stress (12 MP)
"Sew clothing with an extremely ugly design to make a friend angry,"
"Sew clothing made of the finest holy fabric that can bring a fallen friend back to life."
LVL. 50 Stats
With Max Food Buff
With 30,000G Equipment
This does not include equipment that recurs each job.
This my opinion; relay yours in the comments.
Blank spaces mean that job is lacking an equipment page.
Ice Cream Gear
Doughnut Frying Pan
Colorful Threads/School Outfit
Watch Lab Gear
Queen Bee Gown
"On a secret mission to save Miitopia from monsters using the latest Technology."
Too lazy to make this, I will edit this later.
This class would be to replace flower. And this class is really close to an s tier class. You’ll see.
“Play music to support your allies and damage and weaken your enemies with various weapons and with magical effects.
The gear is called light ____ armor like for example: Light legendary armor
The weapon of choice: Backpack
This character has multiple weapons and all 4 have different uses. And doesn’t use levels to unlock moves (besides from weapon change) and every 3 times you upgrade your bag to something new, you get a new move unlocked for your new weapon, but it’s random (there’s specific categories all moves are in. 1st is newbie, 2nd is normal, 3rd is expert. ur rank gets higher from ur lvls.
When you upgrade ur bag, all ur weapons are upgraded.
Basic attack: u take off your bag and hit them with it (when weapon not equipped)
Basic attack 2: Sword slash
Basic attack 3: bow shot
Basic attack 4: kick the enemy while holding your instrument
Lvl 2: Weapon change (mp cost 0)
Change your weapon from bow, to sword, to instrument. But you have to rank up to choose your second weapon, then rank up again to choose your third weapon
Sword newbie skills ⚔️:
Double slash, u hit the enemy twice. 2 mp.
Lighting Strike (uses magic stat) you smite 3 enemies with thunder aoe, like mages lighting. (The cloud monsters take extra damage) 4 mp.
Fire thrust, slash an enemy quickly, setting them on fire. 7 mp.
Protect, self protect yourself while you block with your sword.
Sword Normal Skills🗡:
Blade combo, like double slash but you hit the enemy 4 times in a row and is stronger than double slash. 11 mp.
Team Cheer, recover some mp, with a 5% chance to cause hyper to a teammate and the bard. Base power is 12, cost 10 mp. 0.7 multiplier. Boost relationship.
Parry (auto), you have a 10% chance of countering a physical attack with protect and Redirecting the damage to the enemy. Doesn’t work on bosses. Mp cost is 5 as you have to use protect for this to happen or double protect that will work on magic attacks as well
Double protect, You protect yourself with a sword made of light that you’ve summoned from the sky and your original sword, you’ll be able to block magic damage too and you block physical damage a lot better. Mp cost is 12.
Save (auto), you have a 30% chance to push a teammate out of the way and you take the damage for them instead, your defense is buffed when u do this. Boost relationship.
(I’m done writing about bard for now, I’ll edit the post and continue this, would be nice to get some suggestions for this class though, thank you.)
14 Votes in Poll
7 Votes in Poll
This one is a little different than other jobs. It is very similar to Tank with its niche, but has a (sort-of) different attacking style. It has a lack of abilities...
The monster is a major resentment activator, only use if you have lots of outing tickets. It is an attacking role that uses friends like... I'll just not.
Ideal weapon: Teeth
Ideal armor: Fur
Stats (Max food and equipment)
Level 2: Chomp (5 MP)
Chomp one enemy for average damage
Level 5: 'Friend' Shield (Auto, 0 MP, 5%)
Dodge an attack and throw a friend at the enemy that would have otherwise hit you. Raises Resentment with the ally that you threw.
Level 9: Wild Rampage (30 MP)
Go wild, destroying everything in your path, and dealing damage to all on the field. Raises resentment with friends hit.
Level 16: Swords Dance (25 MP)
Boost the power of your next attack.
Level 20: Gobble (30-85 MP)
Instantly KO an enemy with a 100% chance. Fails with bosses, and increases MP cost the stronger the enemy.
Level 29: Rock Throw (Auto, 25 MP)
Throw a rock at an enemy with your attack. 25% chance to drop the rock and hit a friend, raising resentment with the hit ally.
Ok I’ll explain this top to bottom.
Elf: it literally can someone everyone some barrier for much less mp than mage including the fact mage can only do it for itself. The damage and healing is good and it has some support moves and counter arrow can be a life saver at times. I tend not to use this because it’s way too op, unless I just wanna give it to the ai if I really need to
Vampire: incredibly high magic, a magic damage move that targets defense, can make teammates revive at any time, and can revive itself plus majorly good damage. Didn’t think I had to explain this though. 2nd fav.
Cat: can do 999s and above with horse whispering, can give some mp to the party, can heal itself and cure certain status effects and it doesn’t need horse whispering to do beyond 999, with double paw and sharpen claws twice, and with a stubborn cat doing the move again, youll be doing beyond 1.9k although the ai sucks.
Scientist: People might be asking me this “Why is scientist above mage? I disagree with this tier list because of one misplacement in my opinion, boooo!1!1!1!!1” scientist is better is because it has such a better aoe move with higher base damage, the best part is that it cost much less than mages best aoe move. Scientist may have lower mp but it makes up for that by having every other stat than mp and magic higher than mage and makes up for that by having better base powers, it also gets self healing and healing for the party that actually does boost relationships, it can make it that party members can’t get status, the ai is incredibly smart ( the reason why I say this is because if something is about to die, they use a move that cost less mp so it’s saved for later fights. Mage doesn’t really do this so yeah), it has better autos, and absorb can let a teammate get life steal on an attack. Personally my fav class of all time before getting vampire and is a natural duo with cat since ignite can help a lot with basic attacks for cats.
Imp: 3rd fav class, it gives major buffs, makes attacks stronger and makes a lot of classes able to pull off 999s, even tank. it’s kinda essential for boss fights imo but no worries. It’s hard to kill this brick wall as it’s defensive in magically and physically. It can give itself hp and mp. Really good and I recommend it a lot.
Warrior: Literally a beginners best friend. High attack and defense, good aoe, can revive and remove status effects. High hp. Can tank hits for teammates. Heavy damage to a big amount of the monsters in the game. But weak when attacked by magic damage. Solid class all around so u can’t go wrong with this really.
Popstar: a very fun class when player controlled. Encore a teammate so they’re status can be removed or just to give back mp and hp. can do some decent damage with out of tune but the out of tune attacks hurt ur teammates. It’s a bad pair with vampire. Recommended if u wanna play something fun.
Tank: I like this class a lot and idk why it gets so heavily shamed by just 2 moves. Sure the basic attack cost mp and they can’t attack if they’re weapon is stolen, but u guys need to know ur matchups, tank is usually good against glass cannons or something heavy like desert rocks that are high in defense but low in magic. It’s not good against things that make it that they have to use basic attacks or use a move that can cause resentment like the angry status can do that. Hyper is an exception. If u wanna use tank, u gotta know ur matchups first.
Chef: I like this class because of what it can do. It has high defense, can do some heavy damage if it has laidback and it uses get serious and does flambe and with spicy cooking but only use that if u really need to. The healing is good. Is one of the best healers endgame since it doesn’t cost much mp to do good damage, it can tank some physical damage specifically, and the healing is decent. Although it has no reviving moves so recommended if u have a vampire with enthrall or just use it early game.
Mage: high damage, barriers are excellent, but the hp is low. It’s got high damage and is great in its magic defense, but crippled in physical defense. The base power on some moves suck, but the dps gets higher further on but overall it’s outclassed by scientist and vampire. The only advantage this class has is the barriers and it’s high magic stat.
Thief: it’s good, I like it, the damage isn’t the best, it’s got high speed, but is majorly carried by imps buffs. I like the aoe it has and the traps can be useful sometimes. Pilfer is always useful when u need mp and hp bananas, the defense is solid and the magic defense sucks, depending on how u use this class, it’s a hit or miss. Speaking of missing, ur literally ultra instinct when u give it cool personality and when it unlocks backflip. Extra points for that. But the ai sucks.
Cleric: An amazing healer but is weak defensively, it’s patched up with stubborn personality’s “prepare”. It has great group healing, and healing overall, it has a res move that always works, I admit I like this more than chef, the only reason its in the b tier is u either choose laidback or stubborn for this class, because u either choose to attack doing less damage but making up for it by blocking. Or u choose to have more attack but you don’t get blocking so it’s a tough choice when it comes to this class.
Flower: an ok healer, somewhat supporter, and damager, it just has low magic and it’s healing is based on magic as I’m pretty sure.
It could’ve been a lot better but I’ll deal with it. Flower is terrible on ai, cuz it spams flower power, but other than that it’s solid. Like I said, couldve been better.
Princess: it’s incredibly low defense is hard to put up with since a good chunk of the damagers in rof are physical attackers. I admit it’s good class, I won’t use this very often because I just use other support roles, but it’s a very solid class with good magical damage, good support, just very weak defense.
Thats my tier list. Tell me what you would’ve changed and what you like or dislike about this.
The mime is an offensive role, its specialty is using friends and enemies to function. It is mainly single-target focused.
Stats (Max food, weapons, and armor)
Ideal 'weapon': Psychic skills
Ideal 'clothing': Face paint
Level 2: Psybeam (4 MP)
Launch a weak beam of psychic power at the opponent.
Level 5: Mimic (16 MP)
Use the last attack used by a monster, fails when signature abilities or two-turn abilities are used.
Level 7: Psyblast (10 MP)
(Upgrade of Psybeam) Launch a powerful giant ball of psychic power at the opponent.
Level 13: Copy (20 MP)
Summon the strongest weapon of your teammates to use yourself, and use the strongest attack unlocked by the teammate.
Level 20: Psychic (Auto, 18 MP)
Force an enemy to attack another enemy, raising friendship with a teammate the enemy would've otherwise hit.
Level 23: Blackout (34 MP)
Hit all enemies with a powerful black hole. Raises resentment with all teammates due to the darkness
Level 27: Creep (15 MP)
Scare an enemy, usually giving them the Scared (or whatever it's called) status. The same may happen with a teammate, except raising resentment as well. Can work on bosses, but the duration of the effect is shortened.
Soooooo... I came up with another.
The Barista is a frail offensive role that focuses on both enemies and allies.
Stats (Max food stats and equipment)
Ideal Weapon: Bottle
Ideal Armor: Aprons
Level 2: Newbie Preparation (7 MP)
Prepare a decent-tasting drink to restore an allies MP.
Level 6: Spill (10 MP)
Spill your drink, dealing damage to all enemies.
Level 11: Amateur Preparation (22 MP)
Prepare a good tasting drink for a friend, restoring MP. Raises friendship and has a small chance of making the chosen ally excited (20%).
Level 15: Gross drink (Auto, 10 MP, 35%)
Feed a disgusting drink to an enemy, stopping their attack and also badly damaging them. Raises friendship with the mii it would have otherwise hit.
Level 18: Poisonous Drink (40 MP)
Give a poisonous drink to a monster, instantly killing it (40%).
Level 22: Serving Spill (38 MP)
Spill tons of drinks, dealing lots of damage to all enemies.
Level 30: Serve (40 MP)
Serve drinks to all, restoring their HP and MP. Raises friendship with a random mii.