You know how some games have a sort of “Linear Narrative” theme where the first world and last world are similar? Well, I’ve managed to find that kind of aspect in Miitopia!
The first half of the story begins in Greenhorne, and ends in Karkaton. When you really think about it, these two worlds blur lines with each other more than you think.
Just question it. The Dark Lord is the antagonist of this part of the game. He is introduced in Greenhorne, and ends up being defeated in Karkaton. You’ve known him since the very beginning, and by the time that you reach Karkaton, you are more than prepared to have his blood on your hands.
Not just that, but the Karkaton Ascent and Castle View are both short areas that eventually lead to a castle, Imps and moles from Greenhorne also appear, and this world is the world where you finally rescue the Greenhorne team that you’ve been waiting an eternity for!
I honestly feel as though if Green and Karkaton were both connected in the same world, it would be a perfect fit like puzzle pieces.